

Whilst there are many types of enemies, the Hybrids are very prevalent and become slightly monotonous to fight as the campaign moves on. There are a few blemishes here and there. The addition of a local co-op mode and military intelligence pick-ups are great bonuses. All-in-all, the campaign is a well-paced and varied 12 hour experience that is up there with most FPS campaigns. Unfortunately, due to the late stage of the war, your fellow human allies are few and good for little more than temporarily diverting the enemy\'s attention as they slaughter them. The AI for most of these enemies is great and helps make each battle an interesting and trilling experience. There are other enemies like huge spider mechs, small head-hugger-like enemies, and heavy-weapons-giants. Utilizing cover and throwing grenades to flush them out is a must, especially on higher difficulty levels. Whilst weak individually, the standard Chimerian Hybrids are a devastating force when organized into squads, dealing out supression fire, flanking, and generally moving constantly. The Chimera can simply be described as a menace. Some of the other weapons are normal FPS fare, but they do end up rounding out a varied and interesting selection. Stand-outs include the Chimeran bulls-eye, whose alternate fire shoots out beacons that allow your primary fire bullets to guide themselves toward your target, the Fareye, a sniper rifle that can briefly slow down time, and the auger, which can shoot through walls and put up temporary energy shields. Every weapon serves a unique function and sports an alternate firing mode that can really change the dynamics of the battlefield. Resistance\'s strengths will come to no surprise to fans of Insomniac\'s previous games: superb and unique weapon design and presentation. The health system is somewhat unique, utilizing a segmented bar that only regenerates to the nearest section after you get hit. The Sixaxis is used sparingly: its main function is to throw off Chimeran creatures that often try to grab you by the throat or to throw off flames in multiplayer matches. The analog sticks are used to aim and move, while shoulder buttons activate your weapon\'s firing modes. In terms of gameplay and controls, Resistance borrows a lot from other console shooters, but this is hardly a fault. All in all, the story has some holes, but it\'s much more serviceable than that of most other games. In another departure from tradition, Resistance\'s story is narrated by an officer who witnessed Hale\'s adventure first hand, combined with old-style black and white photographs that translate the believability of the time period quite well. After a horrific encounter, Hale is changed forever and finds himself behind enemy territory, attempting to slow down the enemy advance. You play as Nathan Hale, one of these soldiers. Quickly overrunning Asia and Europe, the Chimera begin to siege Great Britain as American soldiers are sent to assist the British in their fight. Instead of drawing on the generic space-marines-from-the-future premise, Resistance sets itself in an alternate reality: one where World War II never happened and a supposed biological weapon brings an army of monsters named the Chimera upon the ill-prepared human world. It\'s a well-rounded game, drawing on previous console attempts to create a fun and comprehensive experience that is set in a consistent and interesting world. Insomniac Games, creators of action/platformer franchises such as Ratchet and Clank and Spyro, have created what is arguably Sony\'s first real big- FPS success story: Resistance: Fall of Man. Fortunately, things have changed following the advent of the Playstation 3. Sony never really challenged Microsoft\'s line-up in the Playstation 2\'s heyday, with their sole big-budget attempt, Killzone, ending up as a critical flop.

Up until recently, the Xbox family was the go-to choice for console FPSs, due mainly to its role as the Halo platform and its PC-like architecture.

Since then, FPSs became a mainstream genre, bringing in multimillion sellers nearly every few months. With the advent of the Xbox and Halo: Combat Evolved, the gaming world finally found a formula and framework with which they could bring the traditionally PC-based First Person Shooter genre to consoles.
